Madden NFL 11 Demo - Initial Thoughts
For those of you interested, the demo for Madden NFL 11 was released today. I'm not sure if it's available on the Playstation Network while I'm writing this (if it isn't it will be later today), but it is currently up on Xbox Live. I'd recommend those of you who can should check the demo out just to see what you think of it after trying it for yourself.
After trying the demo, there are some good and bad points about it, like with all games, but some of what they've done surprised me. More after the jump...
In the demo, you can play a game as either the Colts or Jets, at the new stadium that the Jets and Giants will be sharing (which looks pretty dang nice). It's a full game with five minute quarters, and adjustable difficulty. (If you try it, I'd suggest sticking with the default difficulty because they made some major changes.)
One of the first things I noticed was the graphics, which are improved from last year, with everything looking more realistic, most notably the players. The lighting seemed to be improved, although it's hard to tell when you can only play on a sunny day without any time or weather changes. The animations in the game are also somewhat smoother than in last year's version.
One change that was announced a while ago was Gus Johnson being brought on to do the announcing. Sounds great, right? What they forgot to mention his that it's Gus Johnson AND Chris Colinsworth. Luckily, Colinsworth doesn't talk much outside of the pregame stuff, though I wasn't paying much attention to the announcing while I was playing.
If you are used to the control scheme they've been using in recent years, then you should worry a bit, because they changed the controls around some. The one change they made where I can see how it could make some sense is removing the sprint option. This isn't as big as you'd think it is, because they made acceleration count for more in the game, so if you get into the open field with your receiver, you're probably home free. The only way I managed to score was with long bombs to Reggie Wayne, Dallas Clark, and Pierre Garcon, because anybody on the defense who could have possibly caught them wasn't close enough to get their in time. There are two downsides I see to removing the sprint option. One, if you're used to holding down the right trigger (or whatever it is for PS3) most of the game, it will feel a bit weird. Secondly, I see this creating a problem with scrambling. Since I was playing as the Colts, scrambling with Peyton Manning wasn't a realistic option. But in the real game if you're playing as the Broncos and have Tim Tebow in, I don't see how you're supposed to scramble around behind to line of scrimmage to avoid defenders or roll out to get into open space before a run, because they'll just be shuffling around like if they would normally do in Madden NFL 10 if you don't pull the right trigger, or like what Kyle Orton does on a regular basis. Once you get into the open field, this shouldn't be a problem unless you have a slow quarterback, but getting to that point may be difficult.
They also supposedly made changes so you can control the ball carrier with only the joysticks. I'm still figuring this one out, as everything I was able to do with the right stick was the same as in Madden NFL 10, though there may be some way to spin with it that I haven't figured out. They still have it so that there's a button you can press to spin, dive, stiff arm, etc.
They changed some of the pre-snap controls on defense, so instead of having the separate buttons to make changes in coverage or to what the line and linebackers are doing, you can pull those options up with the "Strategy Pad," otherwise known as the d-pad. This shouldn't be too big of an issue, just something you have to get used to if you're used to the old controls, so it takes a bit longer.
The control change that really gets on my nerves is how they changed the kicking controls. It's supposed to more accurately reflect the kicker's individual skills or something like that, but it's annoying as heck. Instead of pulling back and then pushing forward with the right stick, you have to do something with the A button (probably X for PS3), and it seems similar to kicking in Madden NFL 99 for PS1, except really difficult. I have yet to figure this completely out, all I can do is mess with the power a little bit, so all of my kicks are wildly inaccurate, including extra points. If it ain't broke, don't fix it.
Then there is the "Game Flow" play calling system they added. Pretty much the computer chooses a play for you, and some coach tells you what you should do ("Try attacking deep this play, but don't force it, we don't want any turnovers."), and it will show you exactly what the coach is saying near the bottom of the screen. Luckily, you can switch to standard play calling and turn the coach and subtitles off if they get on your nerves as much as they did for me. I see the new system of play calling only useful if you're new to Madden and/or you don't want to deal with calling your own plays, but they pretty much had this with Ask Madden in the older games.
Overall, the demo was frustrating for me, and I was disappointed with the gameplay changes they made, because for the most part, they weren't improvements. That being said, I'll probably buy the game when it comes out because I don't see EA changing much of this stuff back to the way it was before, so I need to get used to it. Plus, I want to play Superstar mode as Tebow.
This is a Fan-Created Comment on MileHighReport.com. The opinion here is not necessarily shared by the editorial staff of MHR
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Regarding the kicking...
I think it was broken. I have owned every version of Madden since i think 94 and I have probably missed less than 20 kicks lifetime. I have always wanted them to make it harder. You shouldn’t be guaranteed 3 points once you hit the 40.
Have a good time all the time...that's my motto. - Viv Savage
Nice, thanks for the update, cant wait for it to come out
The way you describe it sounds just like the new NCAA. The QB sprinting you mentioned actually works pretty well. If you want to take off, the way I do is step up in the pocket and find a hole and go. In NCAA it does this. usually you take like 2 steps and your sprinting. Only problem I had is on bootlegs where I want to move but not sprint so I can immediatley stop and plant. But even that is not that big of a deal.
Actually.
The Gameplan thing is really appealing to me, because they claim it cuts play times in half. It also adds another layer of realism. In the full game, you’ll be able to actually game plan and that’ll hopefully help. The new gameplay controls are also meant to streamline things, which I can appreciate. All in all, I think the adjustment period may be uncomfortable for the perrenial players, but once you get used to the new set-up, you’ll wonder why you ever liked the old one better. Regardless, NCAA ’11 is better! ;)
MileHighReport.com member since 02/06/07, promoted to "Position Coach" (i.e. new staff writer) on 02/16/10!
Pre-ordered Madden 11 a while back!
Personally I’m excited about the Gameflow + Gameplanning…
Cuts down some time, and it also prevents me from picking my best plays if I am doing bad in a game :P (thought I could ofcourse still audible). Yet, I’m excited to see how things like that will work.. making a game plan and stuff like that. Should be fun!
Bleeding Orange & Blue in The Netherlands
I will be buying it for sure.
Just one thing, though. I know the stat guy for Madden is indeed a Raiders fan (which has everything to do with us getting the shaft I’m sure) but to me, going in and adjusting the ratings for any player just seems like it’s wrong, and borderline cheating. If you remember last year, the Broncos were one of the most poorly rated teams on the game, only to be bumped up after the first few weeks of the season once we showed what we could do. Sure, they put the option to adjust ratings how you (the buyer) sees fit, but there is just something unnatural about it to me. You bought it, so by all means enjoy to the best of your (and its) ability. If that means bumping up or taking a player down a few notches, then so be it. It just doesn’t suit my style of play. I’d much rather it be the developers that have to go back (yet again) to bump us up and I have no doubts that is going to be the case again in ‘11. Either way, it should be an awesome game and I’m looking forward to playing through a franchise with our boys in orange and blue.
Tim Tebow is going to be a serious threat in this game, and I hope that translates into real life.
Take my advice, I'm not using it !!!
Were you high when you played the demo or something?
in the new madden the kicking has been majorly streamlined/simplified. All you have to do is press A twice, once for power and once for accuracy. And other than that the game play is very very easy even on the highest difficulty, i played as both teams and won 28 to 0 and 35 to 0. if you want a real challenge play ncaa 11, madden is going to be very easy this year and is overall not that much different from last year
I was not, and have never been, high
I figured out the kicking the second time around, it was accuracy that was giving me problems before. It’s nice to know that you adjusted quickly, though not everybody will.
"Mr. President, call in the National Guard! Send as many men as you can spare! Because we are killing the Patriots! They need emergency help!" - Shannon Sharpe
A much better experience the second time around
I’m getting used to what changes they made to the controls, and figured out kicking. It would have been nice if they had a help option for kicking that tells you how to work it like in previous versions, but it isn’t that hard once you figure how to work it.
Still not a fan of Game Flow, but that’s a personal preference. I haven’t messed with Gameplanning yet, and don’t plan on doing that until I got my copy of the full game and can set that for the Broncos since I’m familiar with the playbook, or will be after a few tries if they’ve changed that around, which they probably did a bit to make it more realistic (think Wild Horses).
And I actually listened to the announcing this time around, and Chris Collinsworth is still annoying as always, while Gus Johnson seems to be a very good choice for an announcer. Favorite line:
“David Harris is today’s Swagger Player of the Game, brought to you by Old Spice: the greatest smell in the NFL.”
"Mr. President, call in the National Guard! Send as many men as you can spare! Because we are killing the Patriots! They need emergency help!" - Shannon Sharpe
Give EA some competition NFL! End the exclusive contract.
"It's the first time that I've probably ever seen a 260 pound back run into a free safety and go flat on his back, I mean it was exciting." ~John Elway

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